Error Handling
Errors are a fact of life in software, so Rust has a number of features for handling situations in which something goes wrong. In many cases, Rust requires you to acknowledge the possibility of an error and take some action before your code will compile. This requirement makes your program more robust by ensuring that you’ll discover errors and handle them appropriately before you’ve deployed your code to production!
Rust groups errors into two major categories: recoverable and unrecoverable errors. For a recoverable error, such as a file not found error, we most likely just want to report the problem to the user and retry the operation. Unrecoverable errors are always symptoms of bugs, like trying to access a location beyond the end of an array, and so we want to immediately stop the program.
Most languages don’t distinguish between these two kinds of errors and handle both in the same way, using mechanisms such as exceptions. Rust doesn’t have exceptions. Instead, it has the type Result<T, E>
for recoverable errors and the panic!
macro that stops execution when the program encounters an unrecoverable error. This chapter covers calling panic!
first and then talks about returning Result<T, E>
values. Additionally, we’ll explore considerations when deciding whether to try to recover from an error or to stop execution.